Live 3D preview
Every parameter change shows up instantly. Orbit, zoom, measure — you see exactly what comes off the printer.
Runs entirely in your browser — nothing is uploaded
A 3D model generator that runs entirely in your browser. Download the result as GLB for Blender or Unity, or as STL straight for your printer.
Every parameter change shows up instantly. Orbit, zoom, measure — you see exactly what comes off the printer.
GLB and glTF for Blender, Unity, Unreal and Godot. OBJ, PLY and COLLADA for modelling tools. STL and 3MF for your slicer. Always at the right scale and orientation.
Volume, filament weight and an estimated print cost, before you even open a slicer.
The generator ships an MCP server and a command line. Say what you want and the model lands on disk — with the same parameters as on the web.
Nothing is uploaded. Install it as an app and it keeps working with no connection.
When you have nothing to drop in — pick one and play with the sliders.
Closed solids in millimetres, already oriented for the bed. STL, 3MF, OBJ — straight into your slicer.
Type text, get a model. Bare letters, optionally joined by a bar, chamfered or bent into an arch.
Open →A name sign for a door, doorbell or shelf. Text raised or cut all the way through.
Open →A tag for keys, a backpack or a collar. A few minutes and a scrap of filament.
Open →A large number for a fence or a façade. Stand it off the wall so it casts a shadow.
Open →A triangular sign for a desk or a counter. The text sits on the slope, so it reads from above.
Open →A dough cutter from your own text. With a rim on top so it does not dig into your fingers.
Open →Drop in a vector SVG and it gets extruded. For logos, icons, signs and cookie cutters.
Open →An organiser for screws, beads or odds and ends. The lid prints alongside the box in one go.
Open →Set your phone thickness and the viewing angle. Prints flat, no supports needed.
Open →A hook for a coat, keys or tools. Prints plate-down, so no supports are needed.
Open →For pens, brushes or screwdrivers. Optionally with a sloped front so you can see what is inside.
Open →A clip the cable snaps into. Screw it down or stick it on with double-sided tape.
Open →Proper involute teeth from module and tooth count. Any two gears of the same module mesh together.
Open →An L-bracket for joining boards or a shelf console. With a gusset that carries the load.
Open →A knob for a bolt, a shaft or a potentiometer. The knurling grips even with oily fingers.
Open →For when you need to shim a few millimetres and nothing fits. Sized to your bolt.
Open →Twisted ribs, a belly, a neck — shape it and it is yours. Great for spiral (vase) mode.
Open →A planter with drainage holes and a saucer that prints alongside it. Optionally faceted.
Open →A shade with twisted ribs. The thin wall glows nicely — a good fit for spiral (vase) mode.
Open →A star, a bauble or a snowflake with an eyelet for ribbon. For the tree, a window or a gift.
Open →Cuts a real shape with holes out of your image — a logo, a drawing, a silhouette. An outline, not a relief.
Open →A photo turned into relief. Held against a light it reveals the picture. Print it in white or natural filament.
Open →An image turned into a grid of blocks of varying height. Good for swapping filament by layer.
Open →A frame for a photo or a printed lithophane. The picture slides in from the side; the stand prints alongside.
Open →Low-poly props, nature and building blocks at real-world scale. Download a GLB with colours baked in and drag it straight into Unity, Unreal or Godot.
A character base for blockouts and as a stand-in until the real model lands. Proportions by head count.
Open →A boxy robot or mech. From a small helper to a two-storey machine on one slider.
Open →A head and shoulders on a plinth. For a character gallery, a UI portrait or a statue in game.
Open →A slime, a quadruped, a biped or a spider. Reroll the seed for a whole family of variants.
Open →A bat, a dragonfly or a small dragon. Spread or fold the wings; reroll the body with the seed.
Open →A body of segments along a wave. Worm, serpent or caterpillar — and every segment is its own solid.
Open →A giant made of boulders. Stone, ice or lava — the seed rerolls every chunk separately.
Open →A pickup item for your game. A cut gem, a crystal or a coin — always crisply faceted.
Open →A diamond-section blade, a guard, a grip and a pommel. Dagger to greatsword on one slider.
Open →A bottle with a stopper and liquid inside. Round, flask or vial — and the fill level slides.
Open →A round, kite or heater shield with a boss, a rim and rivets. The face is domed.
Open →A torch for the hand or the wall. The flame is its own solid, so you can swap it for an effect.
Open →An ornate key for a door, a chest or a quest item. Both the bit and the bow are adjustable.
Open →A wooden crate with a frame and braces. Real-world scale, vertex colours.
Open →A bulging barrel with staves and hoops. Open or closed, at real-world scale.
Open →A chest with a domed or flat lid, banding and a lock. The lid can be open or set aside flat.
Open →Trunk and canopy in low-poly style. Conifer or broadleaf, with vertex colours.
Open →A modular fence section — picket, plank or palisade. Whole-metre widths so sections line up.
Open →A street lamp or a lantern on a post. The glass is its own solid, so you can light it in engine.
Open →A modular wall piece with a door or window opening. Whole-metre sizes so pieces line up.
Open →A pillar with a base and capital, round or square. Optionally fluted or broken off at the top.
Open →A straight staircase sized to your floor height. Rise and run are worked out so it lands exactly.
Open →A landscape piece with hills, coloured by height — grass, rock, snow. Reroll it with the seed.
Open →A low-poly rock with flat shading. Change the seed and you get a different one.
Open →A vertical cliff piece with flat sides, so you can line several up into a long wall.
Open →A cluster of prisms growing out of the ground. For caves, ore veins or as a light source.
Open →Small greenery for your terrain — a bush, a grass tuft or mushrooms. Reroll a whole patch with the seed.
Open →A panel block, a brick building or an office. The windows are real openings in the wall, so you can go inside — and a lift shaft fits.
Open →A street segment — carriageway, kerbs, pavements and markings. 3.25 m lanes, a 120 mm kerb, 3 m / 6 m centre line, as in a real street.
Open →Lamp, bin, bench, bollard, sign, hydrant, manhole, tree grate, wheelie bin and utility cabinet. Real street heights, not guesses.
Open →A delivery van, a car and a lorry with a tail lift. At real sizes — the van fits a six-metre bay, the lorry does not.
Open →One floor of stairs, dog-leg or straight, with a handrail. The step count follows from the floor height — every step in a flight is the same.
Open →Corridor, flat door, entrance lobby, mailboxes, radiator and the notice by the lift. Sized so a rail can actually be carried through.
Open →A four-way or T junction with proper radiused corners, crossings and pavements. It meets the road with no offset — same carriageway and pavement levels.
Open →A real-scale tee profile — the R90 car rail and the lighter counterweight one. Foot, web and head match the dimensions ratified in the game docs.
Open →The plate bridging a rail joint, with four M12 holes — two above and two below.
Open →The bracket that holds the rail on the shaft wall. The fixed one is a single piece; the adjustable one is two — a wall part and an arm that slides ±23 mm in its slots.
Open →The clip that presses the rail foot onto the bracket seat. One symmetric piece — left and right are the same part turned round.
Open →M12 anchor, bolt, nut and washer — one set for the whole lift. Masses match the game catalogue.
Open →The shim behind the bracket wall plate that brings the rail into plumb. The holes match the anchor pitch.
Open →The jaw that wraps the rail head — body and replaceable liner. The clearance round the blade follows the chosen rail profile.
Open →Car and counterweight buffers, the buffer pedestal, the pit ladder and the stop switch. Sized by what they have to take.
Open →The gearless machine, the grooved traction sheave, the bedplate, the brake and the encoder. Sheave diameter follows rope thickness.
Open →Crosshead, upright, safety plank and platform — the frame the car hangs in. The sections have real wall thickness.
Open →Floor, side wall, front return, false ceiling, light fitting and the apron under the sill. Pressed sheet with folded edges.
Open →The counterweight frame and a filler block. Blocks go in one at a time — their number is how the lift is balanced.
Open →Safety gear block, lift-rod linkage, overspeed governor and the pit tension pulley. The wedge grips the rail whose profile the part knows.
Open →The controller cabinet, shaft junction box, cable trunking with fixings, main isolator, limit switches, luminaire, alarm bell and position indicator.
Open →Suspension and governor ropes, the wedge socket, the door sync rope and the traveling cable. The rope is laid from strands, not a smooth bar.
Open →Drill, driver, hammer, torque wrench, level, plumb bob, laser, tape and marker. Masses match the catalogue — they decide what can be carried one-handed.
Open →Scaffold, work platform, shaft barrier, chain block and extension reel. Wall thickness sets the mass, and the mass decides what one person can carry.
Open →Helmet, full body harness and an energy-absorbing lanyard. Without the harness the game does not let you onto the car top or into the pit.
Open →The whole run in one go: rails, fishplates, brackets and clips in their right places — with a bill of materials to go with the geometry.
Open →A landing door panel, the sill, or the whole set. Panel width follows from the door type and the clear opening — it is not a free number.
Open →Sill support, jamb, header, track, rollers, gib, interlock, closer and toe guard — everything that gets fitted and adjusted around a door.
Open →Sill, operator, panel, coupler and contact. The coupler is what engages the landing door — without it the landing door stays shut.
Open →A stainless faceplate with buttons and a display. A landing call station or the car panel — the button count follows from the number of landings.
Open →Nameplate, box, gear, stand… the list keeps growing.
Everything is in millimetres. The preview redraws on every change.
STL for any slicer, 3MF for modern printers, GLB for sharing.